Virtual reality is the new reality. There’s no getting away from it. Companies are increasingly looking to explore and exploit 3D technologies to gain competitive advantage.
With many new gadgets out there to exploit 3D immersion (3D printers, 3D glasses, Motion detectors etc), advantages comes from ‘fully-immersive’(1) ways of working in 3D. No longer is 3D just something you view, it’s something you ‘experience’. 3D immersion takes advantage of the disconnect between the brain and reality.
Because the brain ‘interprets’ it’s environment, it’s able to interpret a virtual environment as being entirely real too and can even merge both visually. This will trick the brain into believing all it sees is real. With virtual worlds, you can exploit this neural loop-hole and provide an experience inside virtual space. You can merge, mimic or create a unique virtual space that will replace or blend with your real surrounding visually. This opens up the possibility of integrated 3D environments – connecting real space with virtual space – as well as full-immersion into 3D environments.
According to New Research Report at RnRMarketResearch.com, this growth is already evident in the training and infotainment sectors. Their forecasts for Augmented Reality Industry & Virtual Reality Market to 2018 indicates significant growth in the adoption of technologies across industries, which for you – means ‘your’ organisation will be using them or falling behind. The main motivation behind the significant adoption is the range and potential adaptation of these technologies to provide much needed business solutions.
As people increasingly understand the possibilities of Augmented Reality and Virtual Reality (AR&VR), locations, markets and organisations will become more virtual.
The report is based on extensive research with information which is useful for technical, market-oriented, and commercial study of this global market. The primary sources are mainly the industry experts from core and were interviewed to obtain and verify critical qualitative and quantitative information as well as assess the future prospects.
Complete report available at http://www.rnrmarketresearch.com/augmented-reality-by-sensors-by-applications-medical-mi-market-report.html.
(1) ‘Fully-Immersive’ – Using a virtual representation of yourself to enter a 3D virtual environment and experience the environment as well as other participants in that environment.